Salamanders

Salamander Prime

Good, 25 mm, 13 pts

Power Dice: -
Class: Warrior,
Race: Salamander,

Base Equipment

-

May take a Two-handed Weapon for +2pts

Note: Two-handed Weapon - The model gains Crushing Strength (1), but increases its Armor by 1 (i.e 5+ becomes 6+).

Keyword Rules

Crushing Strength (1)

Melee attacks from models or weapons with this rule apply a -(n) modifier to the target’s Armour Roll when attempting to save against hits. For example, an attack made with Crushing Strength (1) would change a roll of 5 to 4.

Headstrong

If a model with this special rule is Fatigued, when it is activated, roll a die. On a 6+, the Fatigue counter is removed and the model may act as normal.

Unique Rules

Two-handed Weapon

The model gains Crushing Strength (1), but increases it's Armor by 1 (i.e 5+ becomes 6+).