Salamander Prime
Good, 25 mm, 13 pts
Power Dice:
-
Class:
Warrior,
Race:
Salamander,
Base Equipment
-
May take a Two-handed Weapon for +2pts
Note: Two-handed Weapon - The model gains Crushing Strength (1), but increases its Armor by 1 (i.e 5+ becomes 6+).
Keyword Rules
Crushing Strength (1)
Melee attacks from models or weapons with this rule apply a -(n) modifier to the target’s Armour Roll when attempting to save against hits. For example, an attack made with Crushing Strength (1) would change a roll of 5 to 4.
Headstrong
If a model with this special rule is Fatigued, when it is activated, roll a die. On a 6+, the Fatigue counter is removed and the model may act as normal.
Unique Rules
Two-handed Weapon
The model gains Crushing Strength (1), but increases it's Armor by 1 (i.e 5+ becomes 6+).